Overview
The Legend of Namcap was pretty much just a Pac-Man clone as the name might already suggest but with the most random mixture of assets thrown into it.
It was the first game project I was ever involved in and happened during the first few months of my training as a game and multimedia developer, around 2019. Because of that alone, it matters to me, even if it is obviously not a finished or particularly original piece.
Gameplay
The basic loop was just the usual Pac-Man structure: a top-down playfield, coins to collect, enemies to avoid, and a simple win / lose state.
The funny part was really the asset mix. The coins were just the coin sprite from the first Mario game, including the same collect sound. The player character was the Pokemon Pikachu, while the enemies, which would normally be ghosts, were replaced with Mimikyu, which looks somewhat similar to Pikachu.
The idea behind that was that the Mimikyu's are jealous of Pikachu and so want to take the likeness of Pikachu to profit off of it.
The Pikachu enemies did not really hunt the player down properly, though. They mostly just moved between two predefined points.
The background music was a drum and bass remix of Sweden by C418 from Minecraft.
So yeah, it was a very random combination of things.
It is not a finished full project, but the actual game loop was done. You could play it, collect everything, lose, win, and get the corresponding screens.
So even though it was small and rough, it was still the first thing where I got through the logic and ended up with something that functioned as an actual game.
Tools used
This was built in the browser with HTML canvas and JavaScript.
Back then we also had access to Photoshop CS5, which I used to create the background for the game.
Why it is important to me
Since this was my first real game at all, it still matters quite a bit to me.
I also have fond memories of it in general, since this was the project where my now best friend and I first really met, so to speak.
Media
I still have screenshots of it, including:
Menu:
In-Game:
I also still have the code, but because of the copyright situation around the borrowed assets and music, I most likely cannot make the whole thing publicly available.